PublicVR Forum

Online discussions of everything having to do with PublicVR, especially current projects, tech support, educational practice and theory. See http://publicvr.org for basic information and send questions to jeff@publicvr.org
It is currently Thu Sep 02, 2010 11:56 pm

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GENERAL

 
New posts General

Idle discussions of everything and anything.

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Fri Sep 25, 2009 1:14 pm

goshen View the latest post

EDUCATION PROJECTS

 
New posts Pompeii

Everything having to do with the Pompeii project, starting with the Website.

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Mon Jun 07, 2010 12:19 pm

BrianEndler View the latest post

New posts Egypt-myDome

All deliverables to the myDome project which are related to the Virtual Egyptian Temple. Chiefly, we will translate the temple to Unity format and adjust the instructor's controller and narrative to take advantage of the full-dome display.

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Wed Aug 25, 2010 9:58 am

goshen View the latest post

New posts Virtual Temple Formal Review

Dialog concerning a careful review of all glyphs and artwork in the temple.

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Thu Jul 01, 2010 7:57 pm

goshen View the latest post

New posts EgyptAIP-Fall2009

For students collaborating with PublicVR and the CMNH on additions to the Virtual Egyptian Temple, especially students in Ricardo Washington's texturing and modeling classes this fall.

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Mon Mar 01, 2010 10:11 am

goshen View the latest post

New posts EgyptAIP-Old

Everything about collaboration between the AIP, PublicVR, and the CMNH to improve upon the Virtual Egyptian Temple.

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Sun Jul 19, 2009 6:52 pm

goshen View the latest post

New posts Research on VR Learning at CMNH

Studies at the Carnegie Museum of Natural History on the proper use of visually immersive virtual reality for education.

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Mon Aug 04, 2008 2:50 pm

goshen View the latest post

TECHNOLOGY PROJECTS

 
New posts CuratorVM

All issues related to the "CuratorVM" website building tool.

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Sun Jul 04, 2010 5:09 pm

admin View the latest post

New posts CaveUT 2.5

Development and tech support for CaveUT, which is optomized for the game, UT2004. UT2004 uses Epic Games' Unreal Engine 2.5

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Mon Aug 24, 2009 9:41 am

goshen View the latest post

New posts VRGL and VRDX

development and tech support for VRGL, which supports off axis and spherical effects for OpenGL programs. Currently limited to Epic's UE 2.5 engine.

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Wed Nov 26, 2008 2:04 pm

goshen View the latest post

New posts VrpnUT

Development and tech support for UtVRPN which supports VR peripherals for UT2004. Intended for use with CaveUT.

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Mon Aug 10, 2009 11:01 am

goshen View the latest post

No new posts CaveUDK

Research and development for and the next generation of CaveUT, to run on Epic's Unreal Development Toolkit, which employ's the UE3 game engine.

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No posts

No new posts Sound

All technical issues (human/computer/artistic) regarding sound in 3D spaces for our projects. We will use the fMod libraries with Unity, initially, and later experiment with Unreal Development Kit.

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INFRASTRUCTURE

 
New posts Forum Admin

Tech support and policy announcements for this electronic bulletin board.

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Sun Jun 22, 2008 5:54 pm

admin View the latest post

New posts Website

planning, discussion, and technical issues around the PublicVR website.

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Tue Apr 14, 2009 1:02 pm

goshen View the latest post

New posts SVN

Tech support, policy announcements, and discussion of PublicVR's file sharing and versioning system.

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Sat Feb 14, 2009 11:15 am

goshen View the latest post

No new posts Legal

The legal structures which define PublicVR and allow us to both share and protect our work. answers to questions about copyright, fair use, donations, etc..

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