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| Forum | Topics | Posts | Last post | |
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GENERAL |
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General
Idle discussions of everything and anything. |
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Fri Sep 25, 2009 1:14 pm |
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EDUCATION PROJECTS |
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Pompeii
Everything having to do with the Pompeii project, starting with the Website. |
14 |
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Mon Jun 07, 2010 12:19 pm |
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Egypt-myDome
All deliverables to the myDome project which are related to the Virtual Egyptian Temple. Chiefly, we will translate the temple to Unity format and adjust the instructor's controller and narrative to take advantage of the full-dome display. |
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Wed Aug 25, 2010 9:58 am |
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Virtual Temple Formal Review
Dialog concerning a careful review of all glyphs and artwork in the temple. |
9 |
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Thu Jul 01, 2010 7:57 pm |
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EgyptAIP-Fall2009
For students collaborating with PublicVR and the CMNH on additions to the Virtual Egyptian Temple, especially students in Ricardo Washington's texturing and modeling classes this fall. |
20 |
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Mon Mar 01, 2010 10:11 am |
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EgyptAIP-Old
Everything about collaboration between the AIP, PublicVR, and the CMNH to improve upon the Virtual Egyptian Temple. |
13 |
57 |
Sun Jul 19, 2009 6:52 pm |
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Research on VR Learning at CMNH
Studies at the Carnegie Museum of Natural History on the proper use of visually immersive virtual reality for education. |
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Mon Aug 04, 2008 2:50 pm |
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TECHNOLOGY PROJECTS |
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CuratorVM
All issues related to the "CuratorVM" website building tool. |
2 |
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Sun Jul 04, 2010 5:09 pm |
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CaveUT 2.5
Development and tech support for CaveUT, which is optomized for the game, UT2004. UT2004 uses Epic Games' Unreal Engine 2.5 |
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Mon Aug 24, 2009 9:41 am |
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VRGL and VRDX
development and tech support for VRGL, which supports off axis and spherical effects for OpenGL programs. Currently limited to Epic's UE 2.5 engine. |
3 |
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Wed Nov 26, 2008 2:04 pm |
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VrpnUT
Development and tech support for UtVRPN which supports VR peripherals for UT2004. Intended for use with CaveUT. |
3 |
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Mon Aug 10, 2009 11:01 am |
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CaveUDK
Research and development for and the next generation of CaveUT, to run on Epic's Unreal Development Toolkit, which employ's the UE3 game engine. |
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Sound
All technical issues (human/computer/artistic) regarding sound in 3D spaces for our projects. We will use the fMod libraries with Unity, initially, and later experiment with Unreal Development Kit. |
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No posts |
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INFRASTRUCTURE |
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Forum Admin
Tech support and policy announcements for this electronic bulletin board. |
2 |
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Sun Jun 22, 2008 5:54 pm |
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Website
planning, discussion, and technical issues around the PublicVR website. |
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108 |
Tue Apr 14, 2009 1:02 pm |
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SVN
Tech support, policy announcements, and discussion of PublicVR's file sharing and versioning system. |
3 |
16 |
Sat Feb 14, 2009 11:15 am |
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Legal
The legal structures which define PublicVR and allow us to both share and protect our work. answers to questions about copyright, fair use, donations, etc.. |
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No posts |
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In total there are 3 users online :: 0 registered, 0 hidden and 3 guests (based on users active over the past 20 minutes) Most users ever online was 31 on Thu Oct 15, 2009 3:43 am Registered users: No registered users |
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Total posts 578 | Total topics 125 | Total members 40 | Our newest member CaseyShenery14 |
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