PublicVR Forum

Online discussions of everything having to do with PublicVR, especially current projects, tech support, educational practice and theory. See http://publicvr.org for basic information and send questions to jeff@publicvr.org
It is currently Tue Sep 07, 2010 8:14 am

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New posts CuratorVM

All issues related to the "CuratorVM" website building tool.

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Sun Jul 04, 2010 5:09 pm

admin View the latest post

New posts CaveUT 2.5

Development and tech support for CaveUT, which is optomized for the game, UT2004. UT2004 uses Epic Games' Unreal Engine 2.5

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Mon Aug 24, 2009 9:41 am

goshen View the latest post

New posts VRGL and VRDX

development and tech support for VRGL, which supports off axis and spherical effects for OpenGL programs. Currently limited to Epic's UE 2.5 engine.

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Wed Nov 26, 2008 2:04 pm

goshen View the latest post

New posts VrpnUT

Development and tech support for UtVRPN which supports VR peripherals for UT2004. Intended for use with CaveUT.

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Mon Aug 10, 2009 11:01 am

goshen View the latest post

No new posts CaveUDK

Research and development for and the next generation of CaveUT, to run on Epic's Unreal Development Toolkit, which employ's the UE3 game engine.

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No new posts Sound

All technical issues (human/computer/artistic) regarding sound in 3D spaces for our projects. We will use the fMod libraries with Unity, initially, and later experiment with Unreal Development Kit.

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